Everything you need to know about PlatiScore.
PlatiScore is a leaderboard built for true trophy hunters - the players who don't just collect platinums, but earn them the hard way.
Most trophy trackers treat every platinum the same. We don't. A platinum in a 30-second shovelware game and a platinum in a 200-hour souls-like are not the same achievement, and PlatiScore reflects that. The more effort, time, and skill a platinum demands, the more points it's worth. Simple: more effort = more points.
PlatiScore pulls your publicly available PlayStation Network trophy data and calculates a score based on how rare, how long, and how difficult each platinum actually is. The result is a leaderboard that rewards the grind.
Almost always because your trophies are set to private. PlatiScore only ever reads publicly available data, so if PlayStation Network will not show your trophy list to a stranger, we cannot read it either. This is by far the most common reason a sync fails.
To make your trophies public:
Find the Gaming | Media section and set your trophies to Anyone. The exact wording differs slightly between consoles and regions, but it is always the setting controlling who can see the games you play and the trophies you earn. Save it, then add your PSN ID again.
Other, rarer causes: PlayStation Network being temporarily unavailable, or an account with an unusually large game history timing out. Both resolve on a retry.
Each platinum is scored out of 10. Difficulty is the main driver, with a smaller bonus for the time the platinum takes:
Deliberately, rarity does not add points. It acts as a filter instead: if a platinum has a rarity of 25% or higher it scores 0, regardless of difficulty or length. Those are completions a large share of players finish, so they don't count. Rarity is still shown on your profile as a statistic.
This is why a hard 12-hour platinum can outscore an easy 60-hour one - length alone isn't the point.
Only the base game counts. A platinum never requires DLC trophies, so the time and difficulty behind a score describe the base game alone. If a guide quotes a much higher figure, it is usually for 100% completion, which does include DLC.
Some scores carry a ⚠ unverified marker. That means no community trophy guide has been matched to the game yet and the difficulty is an automatic estimate, so the score may change once it's verified.
Your total PlatiScore is the sum of your individual platinum scores. Cross-platform duplicates (the same game on PS4 and PS5) only count once. Your total places you in a rank:
From the home page, type your PSN Online ID into the search bar and hit Add. PlatiScore will fetch your public trophy data from PlayStation Network and calculate your scores.
Your PSN profile must be set to public for this to work. You can check this in your PlayStation account settings under Privacy.
The first sync can take a minute or two depending on how many platinums you have.
Your profile doesn't sync automatically. To update your stats, visit your profile page and click the sync button. This pulls your latest trophy data from PSN and recalculates your score.
Each profile can be refreshed once a day. Trophy data barely moves in less time than that, and the limit keeps the sync queue moving for people who haven't been added yet.
At busy times your sync may be queued behind others - your profile will show its place in the queue, and games appear as they're fetched.
A few reasons this might happen:
Scores improve as you platinum rarer, longer, and harder games. That's the point - PlatiScore rewards the grind.
Yes. Email contact@platiscore.com with your PSN Online ID and we'll remove your account and all associated data within 30 days, in line with our Privacy Policy.
No. PlatiScore is an independent fan-made project with no affiliation to, endorsement by, or connection with Sony Interactive Entertainment. "PlayStation", "PSN", and related marks are trademarks of Sony Interactive Entertainment LLC.
We only read publicly available data from PSN profiles. We do not modify accounts, purchase trophies, or interact with Sony's systems beyond reading public profile data.